Список способностей

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Название


1

Heavy Strike

TP Cost: 0
Action Cost: 0
Cooldown: 0 seconds
Requires: Pugilist
Attack with your hand-to-hand weapon, dealing blunt damage.

1

Light Strike

TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Pugilist
Attack with your hand-to-hand weapon, dealing blunt damage.
Increases physical defense and evasion.

2

Concussive Blow

TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Beat an enemy about the head and face, dealing blunt damage and reducing the target's
accuraccy.
Effect may stack up to three times.

4

Haymaker

TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Strong attack, increasing attack power and dealing blunt damage.
Can only be used after evading an enemy attack.

6

Second Wind

TP Cost: 250
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Restore HP at the cost of TP.

8

Seismic Shock

TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Increase attack power and deal earth damage to all enemies between you and the target, including the target.
Flying monsters unaffected.

10

Taunt

TP Cost: 0
Action Cost: 3
Cooldown: 20 seconds
Requires: Disciples of War, Disciples of Magic
Whistle to increase enmity.

12

Featherfoot

TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Increase evasion.
Effect wears after off after evading an attack.

14

Jarring Strike

TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Deal blunt damage, stun the target, and increase enmity.
Can only be executed after evading an attack.

16

Blindside

TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Strike from an enemies rear, increasing attack by half your Dexterity.

18

Victimize

TP Cost: 2000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Exploit an enemy's weakness, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.

20

Presence of Mind

TP Cost: 0
Action Cost: 3
Cooldown: 60 Seconds
Requires: TBC
Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.

22

Concussive Blow II

TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strong attack, dealing blunt damage and lowering monsters accuracy.
Stacks up to three times.

24

Aura Pulse

TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: TBC
AoE that only hit ground units despite it's tool tip saying it raises attack power against flying stuff.
Slightly confused on that one

26

Discerning Eye

TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Supposedly it raises your attack power when you take damage, scales with how much you take.

28

Seismic Shock II

TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Increase attack power and deal earth damage to all enemies between you and the target, including the target.
Flying monsters unaffected.

30

Accomplice

TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Conspire with an ally, reducing their enmity and increasing your own.

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